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ARC Review — The Hound of the Baskervilles (Dover Graphic Classics) by Sir Arthur Conan Doyle

The Hound of the Baskervilles (Dover Graphic Classics)

The Hound of the Baskervilles (Dover Graphic Classics) by Sir Arthur Conan Doyle, adapted and illustrated by John Green. November, 2014. Dover Publications, 48 p. $3.99 ISBN: 9780486785073.

“The intrepid detective and his faithful assistant take on a supernatural challenge in one of Arthur Conan Doyle’s most popular mysteries. This graphic novel’s original illustrations accompany an easy-to-read account of Holmes and Watson’s investigation of a family curse. Readers will be irresistibly drawn into the search for a giant spectral hound that haunts the fog-shrouded moors.

This Dover Graphic Novel Classic offers readers ages 8 and up an exciting introduction to a time-honored tale. Expertly abridged and packed with dramatic illustrations, this version offers a streamlined narrative that retains all of the storytelling essentials.” — Publisher’s Description

Note: I took the approach of reviewing this title looking at it for what it is, an abridged graphic novel version of the classic Sherlock Holmes story meant for children.  As a result, I don’t address Doyle’s story, but rather the abridgment, artwork, layout, and effectiveness of this work as a graphic novel.

I wanted to like this one, I really did.  I am a huge fan of Sherlock Holmes and the Hound of the Baskervilles, and I have always loved Dover Publication’s approach to the classics and they way that they work to make them accessible and easy to read for children and young adults.  When I saw the opportunity to review a graphic novel version from Dover, I was naturally excited.  Unfortunately this was short lived.

By its nature, an abridged version of a novel or story is going to be missing subplots or chunks of action, or have them explained away in a simple narrative.  The same formula was followed here, but with the unique feature of keeping most, if not all of the original dialogue intact.  The resulting story was then choppy and did not flow well at all, switching between John Green’s simpler descriptive terms and Doyle’s more formal Victorian language.  Since the idea here is to get readers “ages 8 and up” interested in the story, I felt that it fell short.  This type of editing should be an all or nothing proposition.  The language should be geared to that age and reading level advertised for it to be an effective introduction.  I would like to see a book like this in a simple form, then refer those students who are able to and ready to handle the more complex original text to then read that after.  The other downfall of this adaptation is that it had tried to oversimplify a complex story.  The themes, character motivations, and actions are quite mature and difficult to tone down for the recommended age group to understand.  I am afraid that much of the story is lost on this age group because of that.

I would be remiss in a review of a graphic novel to not address the artwork as well.  Reading the cover description provided in my copy, stated that this is not your average graphic novel, but rather one that readers can color themselves.  Because of this, all the drawings are simple black line drawings.  The lack of color aside, and explained, I found the art to still be lacking.  Most characters were lacking any depth, showed no emotion to the point of rigidity, and unfortunately, looked too similar in appearance to make them distinguishable without color.  Even as a coloring book, this work is lacking, as several panels and pages are simply closeups of a character’s face with their word bubble, leaving little to the imagination for a child to color.

While a wonderful idea and a unique concept to find a way to introduce children to classic literature, The Hound of the Baskervilles here falls short.  It is not really a graphic novel, nor an abridged, simplified version.  I would not recommend this for reluctant readers because of the liberal use of the original text, nor for graphic novel fans as it is barely that as well.  Perhaps only the Holmes or Dover completest would find this book to be a perfect fit in their collection, but otherwise it missed the mark.

Two out of five stars.

Many thanks to Dover PublicationsNetGalley, and John Green for the opportunity to read and review The Hound of the Baskervilles (Dover Graphic Classics) early in exchange for an honest review.  The final version will be released on November 19, 2014.

The Hound of the Baskervilles (Dover Graphic Classics) on Amazon

The Hound of the Baskervilles (Dover Graphic Classics) on Barnes and Noble

The Hound of the Baskervilles (Dover Graphic Classics) on Goodreads

The Hound of the Baskervilles (Dover Graphic Classics) on LibraryThing

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Posted by on October 7, 2014 in Reviews

 

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ARC Review — In Real Life by Cory Doctorow and Jen Wang

In Real Life

In Real Life by Cory Doctorow, art by Jen Wang. October, 2014. First Second, 192 p. $17.99 ISBN:9781596436589.

“Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. 

But things become a lot more complicated when Anda befriends a gold farmer — a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person’s real livelihood is at stake. 

From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.” — Publisher’s Description

“It is not gender, nor age, nor race, but your ability to work hard at what you love.”  This is the overall theme of In Real Life, the new graphic novel by Cory Doctorow and Jen Wang that takes us into a virtual world with sixteen-year-old Anda, a bit of an outcast in the real world, but a fierce warrior and leader in her online gaming world.

Anda is your stereotypical teenage “gamer girl”.  She’s shown as a bit of an outcast, a little on the meek side, anerd, and a little chubby.  She is recruited one day in school to join a new MMORPG (Massively Multiplayer Online Role Playing Game), Coarsegold as a probationary member of an exclusive guild for girls only.  To the consternation of her mother, Anda is allowed to subscribe to the game on the condition that she only plays with other girls her age and has no contact with others, as mom fears online predators.  Soon, however, Anda discovers that there are people working illegally as “gold farmers” in the game.  They work to earn virtual money that they then sell to other players for real world cash.  Anda and her friend Lucy, who likes to be called “Sarge” are sent on missions to kill these gold farmers in return for payment into their PayPal accounts.

Things quickly change, however, when one day Anda meets Raymond, a Chinese gold farmer.  They begin talking in the game and Anda finds out that he is her age, but works 12 hours a day in what amounts to a sweatshop earning gold for his company.  when she learns that he has health problems and is often since, but cannot get medical treatment because of his company policy and nation’s laws, she tries to seek help.  She finds loopholes in the law, and encourages Raymond to take a job action, similar to a strike, to seek better treatment at the same time displaying a leadership and confidence she hasn’t expressed in real life yet.

A wrench is thrown into Anda’s plans, and she loses her online access to the game for a time.  At this juncture, she faces reality full force for the first time after meeting Raymond and learns that in most of the world, things are not fair nor what they seem to be and she works to find ways to right these wrongs.

In this graphic novel, Cory Doctorow brings together all those elements that make him such a wonderful teen author.  There is a lot to get excited about here. — online gaming, a female protagonist who learns to grow strong, realistic interpersonal relations, and a dash of world economics and activism.  Jen Wang’s artwork adds beautifully to the story and without it, the whole concept of In Real Life would fall flat.  The depictions of Anda are perfect, both in here real life self and that of her online avatar.  The real Anda is a little nerdy and is shown as a larger girl who tries to hide it under sweatshirts, but she is never seen as shamed or shameful and that’s brilliant.  Her online avatar is the opposite, thin, lithe, a warrior with flowing bright red hair who fears nothing.  In Real Life  shows us that you can be anyone online, but that these online personas and feelings and friends can “cross over” into the real world as well.  Anda’s growth as a young woman in real life through her actions and friendships in the game are very evident and refreshing.

The elements of world politics and economics, as well as class and culture addressed through the relationship of Anda and Raymond are well done.  This is a short read, and as such, there isn’t much background provided as to the working conditions in China, nor the healthcare and treatment of workers but Doctorow is able to give a nice snapshot and overview of this as a means of helping bring some awareness to the issues while at the same time, using it as the primary driving force for change in his story.  Anyone looking for a very strong statement or call to action may be disappointed with In Real Life, but there is an opportunity and plenty of information presented for readers to do as Anda did and research these topics on their own to spread awareness.

Overall, I thoroughly enjoyed In Real Life as a coming of age story with definite appeal to young adults who play online games, and especially girls who do so, as there are very few books that address them specifically and few role models for them to follow.  A very quick read at a little under 200 pages, most can finish this in one sitting, as the action is fast paced and you will get lost very quickly in both worlds shown In Real Life.

Four out of five stars.

Many thanks to First SecondNetGalley, and Cory Doctorow and Jen Wang for the opportunity to read and review In Real Life early in exchange for an honest review.  The final version will be released on  October 14, 2014.

In Real Life on Amazon

In Real Life on Barnes and Noble

In Real Life on Goodreads

In Real Life on LibraryThing

In Real Life on Shelfari

 
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Posted by on October 1, 2014 in Reviews

 

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ARC Review – The Last Temptation 20th Anniversary Deluxe Edition by Neil Gaiman, Alice Cooper, Michael Zulli, and Dave McKean

Neil Gaiman’s The Last Temptation 20th Anniversary Deluxe Edition 

The Last Temptation 20th Anniversary Deluxe edition by Neil Gaiman and Alice Cooper; art by Michael Zulli and Dave McKean. October 21, 2014. Dynamite Entertainment, 168 p. $39.99 ISBN:9781606905364.

“Neil Gaiman (Sandman, Coraline, American Gods) brings shock rocker Alice Cooper’s concept album to life in a surreal sideshow of the soul! Join a young boy named Steven on a surreal journey of the soul, as an enigmatic and potentially dangerous Showman seduces him into joining his carnival. Celebrate the 20th Anniversary of this seminal Gaiman work, returned to print for the first time in over a decade. Fully remastered in color, this Deluxe Edition incorporates complete scripts to all three chapters, black-and-white thumbnail art of pre-colored pages, an original outline of the project by Neil Gaiman, and a collection of letters between shock rocker Alice Cooper and the author! “I’m really happy that The Last Temptation is coming out for a new generation of readers, who have not seen Michael Zulli’s glorious drawings, or know of the Showman and his wicked ways,” says Neil Gaiman. “I wrote this a long time ago, driven by love of Ray Bradbury’s dark carnivals and of Alice Cooper’s own pandemonium shadow show. It’s time for it to shuffle out onto a leaf-covered street and meet the people who don’t know about Stephen and Mercy and show what’s coming to town.”” — Publisher’s Description

Imagine if you will the collaboration between a rock and roll icon and an up and coming gothic, macabre author and you have the brilliant result in The Last Temptation.  Both the graphic novel by Neil Gaiman, and the concept album by Alice Cooper tell the story of a young boy, Steven, who is tempted by the mysterious, supernatural Showman (depicted as Alice Cooper) to join his “Theater of the Real” in exchange for eternal youth.  All is not what it seems, however, as Steven grapples with the Showman’s twisted morality plays and his own fears about growing up and growing old.

Only Steven can see and enter the Theater, as he was selected by the Showman as “this year’s model” for entry into the cast.  Steven will grapple with the morbid presentations of the Showman to convince him that his life would better be spent with the Theater than in his small town American life.  The book is divided into three acts where we see Steven first enter the Theater and receive his offer from the Showman, a second where he spends a day living his life as a normal tween on Halloween, and the third where he returns to the Theater to meet the Showman and make his final decision.

Set around Halloween, this book draws on the themes of the seasonal change and the symbolic death we see in the Autumn.  It also pulls on the fears that most children have around the end of October.   The artwork is key to getting the feel for this horror and the outright fear Steven feels at times.  It is an older style than most modern comics I have seen (I mean, this is a 20 year old book), but younger or newer audiences will definitely appreciate it and the emotions it conveys clearly throughout the story.  You come to fear and almost loathe the Showman for what he is trying to do, while at the same time rooting for Steven to make the right choices when he needs to.

It wouldn’t be fair to not include in the review here, the definitive elements of the 20th Anniversary Edition of The Last Temptation.  While the art has been fully remastered in brilliant color, the most interesting additions are the reprinted correspondence between Gaiman and Cooper and the original outlines and scripts of the book by Gaiman.  It was wonderful to see how this collaboration was born, and solidified by such diverse artists half a world away.  You can truly see the passion both had for this work and the love and creativity flowing off the pages as it all came together.

I would highly recommend this book along any other coming of age stories for tweens and teens.  The horror and macabre elements will turn some off, but will open up the lessons of the story to a whole new audience that might usually avoid these themes as well.  The wonderful thing about The Last Temptation is that this release is times perfectly with Halloween, making it the perfect gift or story at the end of the month!

Five out of five stars.

Many thanks to Dynamite EntertainmentNetGalley, and Neil Gaiman, Alice Cooper, Michael Zulli, and Dave McKean for the opportunity to read and review The Last Temptation early in exchange for an honest review.  The final version will be released on October 21, 2014.

The Last Temptation 20th Anniversary Deluxe Edition on Amazon

The Last Temptation 20th Anniversary Deluxe Edition on Barnes and Noble

The Last Temptation 20th Anniversary Deluxe Edition on Goodreads

The Last Temptation 20th Anniversary Deluxe Edition on LibraryThing

The Last Temptation 20th Anniversary Deluxe Edition on Shelfari

 
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Posted by on October 1, 2014 in Reviews

 

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ARC Review — White Death by Robbie Morrison & Charlie Adlard

White Death

White Death written by Robbie Morrison with art by Charlie Adlard. September, 2014. Image Comics, 104 p. $14.99 ISBN:9781632151421.

“For four years, The Great War, World War One, raged across the planet. Millions were sent to their deaths in pointless battles. The Italian Front stretched along the borders of Italy and the Austro-Hungarian Empires, in treacherous mountain regions. In the last months of 1916, a private in the Italian Bersaglieri returns to his childhood home in the Trentino mountain range to find it no longer a place of adventure and wonder as it was in his youth, but a place of death and despair. Amongst the weapons of both armies, none is more feared than the White Death: thundering avalanches deliberately caused by cannon fire… which, like war itself, consume everything in their path...” — Publisher’s Description

This is one of those rare times when I am a little lost for words about a book.  Honestly, I’ve been sitting here for a while thinking about how I wanted to approach this review.  White Death was a wonderfully drawn book, with an intriguing story, but I feel that there was something missing — something more I needed, but I cannot put my finger on it.

White Death was written by Robbie Morrison after the discovery of two bodies in the Italian Alps that were identified as young Austro-Hungarian soldiers from the First World War.  This is one of the few graphic novels that I know of that deal with World War I, and to my knowledge very few books at all cover this theater of the conflict.  In 1915-1916, over the course of five grueling battles, approximately 60,000-100,000 soldiers were killed in the Italian Alps by avalanches caused by enemy shells — The White Death. This is the story of those battles.

Morrison vividly brings to life the despair, heartbreak, and tragedy of war — using the avalanche itself as a metaphor in the sense that it is a terrifying force that consumes everything in front of it without mercy.  The raw storytelling, both in the trenches and in the towns and hospitals behind the lines remind us that war, no matter where or when is indeed hell.  There is a brother against brother element that you do not generally associate with World War I, but in retrospect, I see how this is true of any war.  Also very poignant is the way in which PTSD, or as it was then called – “Shell Shock” was dealt with.  Quite terrifying.

What really stood out to me, however, about White Death was the artwork of Charlie Adlard.  I am relatively new to graphic novels so this is my first time seeing Adlard’s work, even though I have a huge compendium of The Walking Dead waiting on my bookshelf!  As a result I came in unbiased to what he describes in his introduction as nothing less than a landmark book in his career.  The artwork was stunning and masterfully done in a way that was able to capture the intensity and horror of war that Morrison put into words.  The “charcoal and chalk dust” Adlard mentions in the same introduction to White Death seemed to jump off the pages, even through my e-reader, to make you feel dirty, cold, and sweaty with the troops all at the same time.  No other graphic novel has had that effect on me.

My only real criticisms of White Death, and those parts that seemed to have me wanting more were in the fact that I was having difficulty about half way through the book keeping some characters straight in my head, and therefore fully understanding the action and motivations and feelings being expressed.  This could be from my own lack of experience with the genre, but I feel that more detail in the story and the art was needed here.  Also, there seems to be so much potential to have provided more build up and more continuation of the story. I feel as though we were dropped right into the middle of an epic novel and  pulled back out before it was over.  This comes from my not knowing anything about this aspect of World War I, and because of White Death wanting to know so much more!  In a way then, I suppose it served a purpose.

All in all this was an excellent book, and one that makes it easy to see why it has been listed on a few “essential” graphic novel lists.  I highly recommend it to mature young adult and adult readers for the intense story, graphic nature or the art, and the brief nudity and adult themes in a few scenes and panels.

Four out of five stars.

Many thanks to Image ComicsNetGalley, and Robbie Morrison & Charlie Adlard for the opportunity to read White Death in exchange for an honest review.

White Death on Amazon

White Death  on Barnes and Noble

White Death  on Goodreads

White Death  on LibraryThing

White Death  on Shelfari

 
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Posted by on September 29, 2014 in Reviews

 

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ARC Review – 24: Underground by Ed Brisson and Michael Gaydos

24: Underground

24: Underground  written by Ed Brisson with art by Michael Gaydos. November, 2014. IDW Publishing, 124 p. $19.99 ISBN:9781631400544.

“Find out what sent Jack Bauer spiraling into his darkest days as an international fugitive in the several years following the events of the final season. ” — Publisher’s Description

Jack is back!

24: Underground is a look at what has become of out favorite CTU agent after he had been branded a terrorist by the US government and sent on the run as a fugitive after the last full televised season of Fox Network’s 24.

In this book, we find Jack Bauer living as “Borys Melnchuk” in the Ukraine where he is working as a dock worker under the supervision of Petro and living happily with his girlfriend (and Petro’s sister) Sofyia.  All is well for Jack until in a whirlwind of events, Petro’s brother Roman runs afoul of the Russian Mafia, causing the gang members to seek out Petro to pay the debt.

Of course, Jack cannot let Petro deal with this all on his own and as a result jumps in to help on the promise that with one stolen shipment from the docks, the debt will be paid and all forgiven for Petro.  Things never go as they seem and soon the CIA in the Ukraine is aware of Jack’s presence there, the mobsters kidnap Sofyia as bait for Jack, since they have a personal vendetta against him, and there is that infamous race against time to get everything sorted out before innocent lives are lost in the crossfire.

Sticking to the familiar 24 formula, this story sees Jack betrayed and double crossed at several turns, bringing back the famous line: “I thought we had a deal!”  He’s also involved in several close firefights, gets himself a wound that needs tending to and has a hostage taken to being him out of hiding while running from two different groups after him for completely different reasons and without knowledge of each other. While a little predictable, this formula did work well on television, and it works well here.  Sometimes it feels a little rushed, but the twists and turns you would be expecting and familiar with out of a 24 story are all present and very well executed.

The artwork in this graphic novel is phenomenal as well.  It’s dark, very dark at times, but this adds wonderfully to the tone and feeling of the story.  Granted, we have to remember that 24 always took place over that 24-hour time period so this is expected.  Even more important in the art is the way that Gaydos has captured the edge of your seat quality of Brisson’s writing and story and shows that in the settings, and especially on Bauer’s face.  You really can believe that Keifer Sutherland is there on the page with the familiar intense look and I swear, I was able to read all the lines in his voice and felt that intensity of tone as well. All of that said, this is definitely not a book for the kids.  The brutality and graphic nature of the Russian thugs, as well as Bauer’s fighting style are vividly portrayed and may not be for the weak of heart.

Overall, this is a high quality, albeit short and a little rushed work.  Easy and quick to read at a little over 100 pages, I would have been much happier with another 50-75 fleshing out some of the characters a little more and building up to the final action.

Four out of five stars.

Many thanks to IDW PublishingNetGalley, and Ed Brisson & Michael Gaydos for the opportunity to read and review 24: Underground.  The final version will be released on  November 12, 2014.

24: Underground on Amazon

24: Underground on Barnes and Noble

24: Underground on Goodreads

24: Underground on LibraryThing

24: Underground on Shelfari

 
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Posted by on September 28, 2014 in Reviews

 

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Review – William Shakespeare’s Star Wars: Verily, A New Hope

William Shakespeare’s Star Wars

William Shakespeare’s Star Wars: Verily, A New Hope by Ian Doescher. July 2013. Quirk Books, 174p. $14.95 ISBN:1594746370.

“Inspired by one of the greatest creative minds in the English language—and William Shakespeare—here is an officially licensed retelling of George Lucas’s epic Star Wars in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the valor and villainy of Shakespeare’s greatest plays. ’Tis a tale told by fretful droids, full of faithful Wookiees and fearsome Stormtroopers, signifying…pretty much everything.

Reimagined in glorious iambic pentameter—and complete with twenty gorgeous Elizabethan illustrations—William Shakespeare’s Star Wars will astound and edify Rebels and Imperials alike. Zounds! This is the book you’re looking for.” — Publisher’s Description

For starters, I was almost literally born and raised on Star Wars — I’m only one year older than the franchise.  That brings with it certain biases, including the fact that I hold the original trilogy in my heart with a special reverence for all the happy memories, both as a child, and as an adult, that it brings me.  I also know all three movies in their original forms by heart (and yes, Han will always have shot first!).  Seeing that this unique take on the series had me very excited, and I was far from disappointed.

I admit, that when I first got the book, I was skeptical at how it would play out.  It was either going to be a truly groundbreaking new approach to popular literature and film, or it was going to be an absolute joke.  Fortunately, I think Shakespeare himself would be proud of the results.  Staying true to the original script, Doescher places a very bard-like spin to it that allows anyone even remotely familiar with the film and the story to follow along with no difficulty.  When you have lines like: “But unto Tosche Station would I go, And there obtain some pow’r converters. Fie!“, I think you know where we are in the film!  And I agree, Luke sounds whiny here too!

The writing style is exactly as you would expect from a William Shakespeare five act play.  In fact, it is written as a script, only lacking some stage direction, but containing all the description and scene setting you would expect from any script.  Inner dialogues are spoken aloud, and actions explained in the same way.  While we can see these on screen, simple gestures and actions are either written in as direction, or described by the players.  As it reads, there would be no doubt that any acting company could easily put on a production of this work.

Granted, there is a little bit of cheek, and some subtle nods to both Shakespeare and Star Wars fans alike, but they are hidden almost like Easter eggs throughout the text.  For example, this couplet, a favorite tool of the Bard’s, gives a tip of the hat to the “Han shot first” fans:  “I pray thee, sir, forgive me for the mess/And whether I shot first, I’ll not confess.- Han Solo”.  There are even points in the book where we see action or have a look at some inner dialogues that we don’t see in the film, for instance a Hamlet-like soliloquy by Luke, lamenting the death of the Stormtrooper whose uniform he has stolen on the Death Star: “[Luke, holding stormtrooper helmet.] Alas, poor stormtrooper, I knew ye not, Yet have I ta’en both uniform and life From thee. What manner of a man wert thou?”   Even something as simple as “Once more unto the trench, dear friends, once more!” during the penultimate battle gives a little grin when you get both references.

I simply cannot sing the praises of William Shakespeare’s Star Wars enough.  Perfect for fans of both Star Wars and Shakespeare, it will have you coming back again and again, just like the original.  I personally have recommended this to patrons who enjoy the films, but have poo-pooed plays and Shakespeare both.  Everyone has loved it so far!  I just can’t wait to see the stage production!

If you enjoy William Shakespeare’s Star Wars, fear not, the rest of the trilogy has also been given a similar treatment and you will want to find William Shakespeare’s The Empire Striketh Back, and William Shakespeare’s The Jedi Doth Return

Five of Five Stars

William Shakespeare’s Star Wars: Verily, A New Hope on Amazon

William Shakespeare’s Star Wars: Verily, A New Hopeon Barnes and Noble

William Shakespeare’s Star Wars: Verily, A New Hope on Goodreads

William Shakespeare’s Star Wars: Verily, A New Hope on LibraryThing

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Posted by on September 25, 2014 in Reviews

 

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Art of the Day – 5/6/14 (Not to be Reproduced, Rene Magritte)

Daily Artwork — “Not to be Reproduced, Rene Magritte, 1937″

Use the images posted in this feature for writing prompts, warm-up activities, drawing templates or as part of an artwork critique.

1937 — Not to be Reproduced. Oil on Canvas. Surrealism style. Rene Magritte (1898 – 1967). Museum Boijmans van Beuningen, Rotterdam, Netherlands.

 Click image to enlarge

 
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Posted by on May 6, 2014 in Daily Art

 

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