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Review – Doctor Who: The American Adventures by Justin Richards

Doctor Who: The American Adventures

Doctor Who: The American Adventures by Justin Richards. October 25, 2016. Penguin Group (UK), 192 p. $14.99 ISBN: 978-1405928724.

“Travel through time and space with the Twelfth Doctor in these six brand new adventures, set in a host of locations across the US and eras from throughout US history.

An invisible spacecraft turns up at the Battle of New Orleans, an alien presence is detected at the 1944 D-Day landings, and ghosts take over New York’s subway tunnels as they’re being dug in the early 1900s…

Filled with mystery, excitement and the Doctor’s trademark wit, these timeywimey stories will delight any Doctor Who fan.” — Publisher’s Description

 

I have to start off by saying that I love Doctor Who.  I have for a very, very, very long time.  I am one of those kids who used to live for Saturday nights and tune into PBS to watch the funny talking man fight monsters in rubber suits with hokey special effects.  As I grew older, I came to appreciate the stories more and more and in fact, was able to appreciate the rubber effects even moreso.  I was devestated in 1989 when the Doctor left me, and was beyone ecstatic when he came to FOX, and then again to the BBC for his current run.

What was able to get me through the downtime were the books and audio adventures, especially the books.  I loved reading everything Who and still do, although taking on more adult responsibilities I have much less time.  When I came across the opportunity to try Doctor Who: The American Adventures, however, I made time and you should too!

Written primarily for children and tweens (the publisher recommends ages 9-12), Doctor Who: The American Adventures is not very deep or technical, and it does not need to be.  Six separate adventures see the twelfth (presumably, since it’s not specified in any real way) Doctor jumping in and out of American history, anywhere from 1846 to 2017 and taking on baddies to right wrongs.  Each story is complete and stands alone from the others in the book and anything on the televised series or other materials.  These are perfect for getting a younger reader immersed in a little history, a lot of science fiction, and the wonderful universe of Doctor Who.

Author Justin Richards is very well-versed in writing Who, having penned several novels already, including a few of the old Missing and New Adventures I came to know and love and it clearly comes through in each of his stories here.  There’s the perfect mash of rollicking adventure, action, and technical science (though to a lesser extent).  They are very reminiscent of the short stories that used to appear in Doctor Who Magazine and make for very quick, easy reading.

I highly recommend this collection to any Doctor Who fan, but remind you to remember the intended audience for this collection of stories is children and young adults.  If you are looking for the hard-hitting, technical interwoven plotline type of stories, you won’t find them here, but you will have lots of fun!

Many thanks to NetGalley, the Penguin Group (UK), Smith Publicity and Justin Richards for the opportunity to read and review Doctor Who: The American Adventures.

Four of Five Stars

Doctor Who: The American Adventures on Amazon

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Doctor Who: The American Adventures on Goodreads

Doctor Who: The American Adventures on LibraryThing

 
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Posted by on November 18, 2016 in Reviews

 

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ARC Review — The Hound of the Baskervilles (Dover Graphic Classics) by Sir Arthur Conan Doyle

The Hound of the Baskervilles (Dover Graphic Classics)

The Hound of the Baskervilles (Dover Graphic Classics) by Sir Arthur Conan Doyle, adapted and illustrated by John Green. November, 2014. Dover Publications, 48 p. $3.99 ISBN: 9780486785073.

“The intrepid detective and his faithful assistant take on a supernatural challenge in one of Arthur Conan Doyle’s most popular mysteries. This graphic novel’s original illustrations accompany an easy-to-read account of Holmes and Watson’s investigation of a family curse. Readers will be irresistibly drawn into the search for a giant spectral hound that haunts the fog-shrouded moors.

This Dover Graphic Novel Classic offers readers ages 8 and up an exciting introduction to a time-honored tale. Expertly abridged and packed with dramatic illustrations, this version offers a streamlined narrative that retains all of the storytelling essentials.” — Publisher’s Description

Note: I took the approach of reviewing this title looking at it for what it is, an abridged graphic novel version of the classic Sherlock Holmes story meant for children.  As a result, I don’t address Doyle’s story, but rather the abridgment, artwork, layout, and effectiveness of this work as a graphic novel.

I wanted to like this one, I really did.  I am a huge fan of Sherlock Holmes and the Hound of the Baskervilles, and I have always loved Dover Publication’s approach to the classics and they way that they work to make them accessible and easy to read for children and young adults.  When I saw the opportunity to review a graphic novel version from Dover, I was naturally excited.  Unfortunately this was short lived.

By its nature, an abridged version of a novel or story is going to be missing subplots or chunks of action, or have them explained away in a simple narrative.  The same formula was followed here, but with the unique feature of keeping most, if not all of the original dialogue intact.  The resulting story was then choppy and did not flow well at all, switching between John Green’s simpler descriptive terms and Doyle’s more formal Victorian language.  Since the idea here is to get readers “ages 8 and up” interested in the story, I felt that it fell short.  This type of editing should be an all or nothing proposition.  The language should be geared to that age and reading level advertised for it to be an effective introduction.  I would like to see a book like this in a simple form, then refer those students who are able to and ready to handle the more complex original text to then read that after.  The other downfall of this adaptation is that it had tried to oversimplify a complex story.  The themes, character motivations, and actions are quite mature and difficult to tone down for the recommended age group to understand.  I am afraid that much of the story is lost on this age group because of that.

I would be remiss in a review of a graphic novel to not address the artwork as well.  Reading the cover description provided in my copy, stated that this is not your average graphic novel, but rather one that readers can color themselves.  Because of this, all the drawings are simple black line drawings.  The lack of color aside, and explained, I found the art to still be lacking.  Most characters were lacking any depth, showed no emotion to the point of rigidity, and unfortunately, looked too similar in appearance to make them distinguishable without color.  Even as a coloring book, this work is lacking, as several panels and pages are simply closeups of a character’s face with their word bubble, leaving little to the imagination for a child to color.

While a wonderful idea and a unique concept to find a way to introduce children to classic literature, The Hound of the Baskervilles here falls short.  It is not really a graphic novel, nor an abridged, simplified version.  I would not recommend this for reluctant readers because of the liberal use of the original text, nor for graphic novel fans as it is barely that as well.  Perhaps only the Holmes or Dover completest would find this book to be a perfect fit in their collection, but otherwise it missed the mark.

Two out of five stars.

Many thanks to Dover PublicationsNetGalley, and John Green for the opportunity to read and review The Hound of the Baskervilles (Dover Graphic Classics) early in exchange for an honest review.  The final version will be released on November 19, 2014.

The Hound of the Baskervilles (Dover Graphic Classics) on Amazon

The Hound of the Baskervilles (Dover Graphic Classics) on Barnes and Noble

The Hound of the Baskervilles (Dover Graphic Classics) on Goodreads

The Hound of the Baskervilles (Dover Graphic Classics) on LibraryThing

The Hound of the Baskervilles (Dover Graphic Classics) on Shelfari

 
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Posted by on October 7, 2014 in Reviews

 

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ARC Review — In Real Life by Cory Doctorow and Jen Wang

In Real Life

In Real Life by Cory Doctorow, art by Jen Wang. October, 2014. First Second, 192 p. $17.99 ISBN:9781596436589.

“Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. 

But things become a lot more complicated when Anda befriends a gold farmer — a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person’s real livelihood is at stake. 

From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.” — Publisher’s Description

“It is not gender, nor age, nor race, but your ability to work hard at what you love.”  This is the overall theme of In Real Life, the new graphic novel by Cory Doctorow and Jen Wang that takes us into a virtual world with sixteen-year-old Anda, a bit of an outcast in the real world, but a fierce warrior and leader in her online gaming world.

Anda is your stereotypical teenage “gamer girl”.  She’s shown as a bit of an outcast, a little on the meek side, anerd, and a little chubby.  She is recruited one day in school to join a new MMORPG (Massively Multiplayer Online Role Playing Game), Coarsegold as a probationary member of an exclusive guild for girls only.  To the consternation of her mother, Anda is allowed to subscribe to the game on the condition that she only plays with other girls her age and has no contact with others, as mom fears online predators.  Soon, however, Anda discovers that there are people working illegally as “gold farmers” in the game.  They work to earn virtual money that they then sell to other players for real world cash.  Anda and her friend Lucy, who likes to be called “Sarge” are sent on missions to kill these gold farmers in return for payment into their PayPal accounts.

Things quickly change, however, when one day Anda meets Raymond, a Chinese gold farmer.  They begin talking in the game and Anda finds out that he is her age, but works 12 hours a day in what amounts to a sweatshop earning gold for his company.  when she learns that he has health problems and is often since, but cannot get medical treatment because of his company policy and nation’s laws, she tries to seek help.  She finds loopholes in the law, and encourages Raymond to take a job action, similar to a strike, to seek better treatment at the same time displaying a leadership and confidence she hasn’t expressed in real life yet.

A wrench is thrown into Anda’s plans, and she loses her online access to the game for a time.  At this juncture, she faces reality full force for the first time after meeting Raymond and learns that in most of the world, things are not fair nor what they seem to be and she works to find ways to right these wrongs.

In this graphic novel, Cory Doctorow brings together all those elements that make him such a wonderful teen author.  There is a lot to get excited about here. — online gaming, a female protagonist who learns to grow strong, realistic interpersonal relations, and a dash of world economics and activism.  Jen Wang’s artwork adds beautifully to the story and without it, the whole concept of In Real Life would fall flat.  The depictions of Anda are perfect, both in here real life self and that of her online avatar.  The real Anda is a little nerdy and is shown as a larger girl who tries to hide it under sweatshirts, but she is never seen as shamed or shameful and that’s brilliant.  Her online avatar is the opposite, thin, lithe, a warrior with flowing bright red hair who fears nothing.  In Real Life  shows us that you can be anyone online, but that these online personas and feelings and friends can “cross over” into the real world as well.  Anda’s growth as a young woman in real life through her actions and friendships in the game are very evident and refreshing.

The elements of world politics and economics, as well as class and culture addressed through the relationship of Anda and Raymond are well done.  This is a short read, and as such, there isn’t much background provided as to the working conditions in China, nor the healthcare and treatment of workers but Doctorow is able to give a nice snapshot and overview of this as a means of helping bring some awareness to the issues while at the same time, using it as the primary driving force for change in his story.  Anyone looking for a very strong statement or call to action may be disappointed with In Real Life, but there is an opportunity and plenty of information presented for readers to do as Anda did and research these topics on their own to spread awareness.

Overall, I thoroughly enjoyed In Real Life as a coming of age story with definite appeal to young adults who play online games, and especially girls who do so, as there are very few books that address them specifically and few role models for them to follow.  A very quick read at a little under 200 pages, most can finish this in one sitting, as the action is fast paced and you will get lost very quickly in both worlds shown In Real Life.

Four out of five stars.

Many thanks to First SecondNetGalley, and Cory Doctorow and Jen Wang for the opportunity to read and review In Real Life early in exchange for an honest review.  The final version will be released on  October 14, 2014.

In Real Life on Amazon

In Real Life on Barnes and Noble

In Real Life on Goodreads

In Real Life on LibraryThing

In Real Life on Shelfari

 
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Posted by on October 1, 2014 in Reviews

 

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ARC Review – The Last Temptation 20th Anniversary Deluxe Edition by Neil Gaiman, Alice Cooper, Michael Zulli, and Dave McKean

Neil Gaiman’s The Last Temptation 20th Anniversary Deluxe Edition 

The Last Temptation 20th Anniversary Deluxe edition by Neil Gaiman and Alice Cooper; art by Michael Zulli and Dave McKean. October 21, 2014. Dynamite Entertainment, 168 p. $39.99 ISBN:9781606905364.

“Neil Gaiman (Sandman, Coraline, American Gods) brings shock rocker Alice Cooper’s concept album to life in a surreal sideshow of the soul! Join a young boy named Steven on a surreal journey of the soul, as an enigmatic and potentially dangerous Showman seduces him into joining his carnival. Celebrate the 20th Anniversary of this seminal Gaiman work, returned to print for the first time in over a decade. Fully remastered in color, this Deluxe Edition incorporates complete scripts to all three chapters, black-and-white thumbnail art of pre-colored pages, an original outline of the project by Neil Gaiman, and a collection of letters between shock rocker Alice Cooper and the author! “I’m really happy that The Last Temptation is coming out for a new generation of readers, who have not seen Michael Zulli’s glorious drawings, or know of the Showman and his wicked ways,” says Neil Gaiman. “I wrote this a long time ago, driven by love of Ray Bradbury’s dark carnivals and of Alice Cooper’s own pandemonium shadow show. It’s time for it to shuffle out onto a leaf-covered street and meet the people who don’t know about Stephen and Mercy and show what’s coming to town.”” — Publisher’s Description

Imagine if you will the collaboration between a rock and roll icon and an up and coming gothic, macabre author and you have the brilliant result in The Last Temptation.  Both the graphic novel by Neil Gaiman, and the concept album by Alice Cooper tell the story of a young boy, Steven, who is tempted by the mysterious, supernatural Showman (depicted as Alice Cooper) to join his “Theater of the Real” in exchange for eternal youth.  All is not what it seems, however, as Steven grapples with the Showman’s twisted morality plays and his own fears about growing up and growing old.

Only Steven can see and enter the Theater, as he was selected by the Showman as “this year’s model” for entry into the cast.  Steven will grapple with the morbid presentations of the Showman to convince him that his life would better be spent with the Theater than in his small town American life.  The book is divided into three acts where we see Steven first enter the Theater and receive his offer from the Showman, a second where he spends a day living his life as a normal tween on Halloween, and the third where he returns to the Theater to meet the Showman and make his final decision.

Set around Halloween, this book draws on the themes of the seasonal change and the symbolic death we see in the Autumn.  It also pulls on the fears that most children have around the end of October.   The artwork is key to getting the feel for this horror and the outright fear Steven feels at times.  It is an older style than most modern comics I have seen (I mean, this is a 20 year old book), but younger or newer audiences will definitely appreciate it and the emotions it conveys clearly throughout the story.  You come to fear and almost loathe the Showman for what he is trying to do, while at the same time rooting for Steven to make the right choices when he needs to.

It wouldn’t be fair to not include in the review here, the definitive elements of the 20th Anniversary Edition of The Last Temptation.  While the art has been fully remastered in brilliant color, the most interesting additions are the reprinted correspondence between Gaiman and Cooper and the original outlines and scripts of the book by Gaiman.  It was wonderful to see how this collaboration was born, and solidified by such diverse artists half a world away.  You can truly see the passion both had for this work and the love and creativity flowing off the pages as it all came together.

I would highly recommend this book along any other coming of age stories for tweens and teens.  The horror and macabre elements will turn some off, but will open up the lessons of the story to a whole new audience that might usually avoid these themes as well.  The wonderful thing about The Last Temptation is that this release is times perfectly with Halloween, making it the perfect gift or story at the end of the month!

Five out of five stars.

Many thanks to Dynamite EntertainmentNetGalley, and Neil Gaiman, Alice Cooper, Michael Zulli, and Dave McKean for the opportunity to read and review The Last Temptation early in exchange for an honest review.  The final version will be released on October 21, 2014.

The Last Temptation 20th Anniversary Deluxe Edition on Amazon

The Last Temptation 20th Anniversary Deluxe Edition on Barnes and Noble

The Last Temptation 20th Anniversary Deluxe Edition on Goodreads

The Last Temptation 20th Anniversary Deluxe Edition on LibraryThing

The Last Temptation 20th Anniversary Deluxe Edition on Shelfari

 
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Posted by on October 1, 2014 in Reviews

 

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